Hopefully they'll expand on that idea in future iterations of the franchise. The future history of the fiction was a terrific idea. The "lessons" are voiced from the vantage point of whatever faction the player is using to conquer the world. Rather than following character driven story as the original game and Winter Assault expansion did, Dark Crusade's fiction is presented as a history lesson. The fiction brings seven factions to the world of Kronus to slug it out in a cataclysmic melee for control of the planet. At 30 US dollars, there's a good deal of gameplay for first time players and plenty of added fun for veterans.ĭark Crusade's most striking addition is undoubtedly the new single-player campaign. Even so, this expansion adds a lot of content for those already familiar with Dawn of War and grants players that haven't ever experienced the franchise a terrific entry point since this is a stand-alone expansion that doesn't require the original game or the first expansion, Winter Assault, to play. This experiment comes off more polished than other persistent war RTSs that have been released but still manages to fall into some of the traps of the burgeoning sub-genre. Given the teaser at the end of Dark Crusade showing several planets at war and a bold Relic 2007 tag, it's clear that this first attempt at persistence across a battlefield (they've been using persistent armies since their debut with Homeworld in 1999) is setting up something larger. The graphics and sound are both very nice, and Age of Reckoning is definitely worth a look.Relic's newest expansion called Dark Crusade for the Warhammer 40,000: Dawn of War franchise is a great experiment in persistent army mechanics. This single-player video game also has a number of single-player challenges, including boss battles against ten different elite military units. However, the real-time strategy element of Age of Reckoning makes it all the better. Each of them has special skills, and each of them has different abilities that can be used to either take down enemy units or to get your own units to increase in strength. Like the first game in the series, it allows you to play as various characters, like the gruff Ironside Captain Orcus, the wise Magni, the crafty Miko, and many more. The other campaign, the Fall of the Ironclad, lets players join forces with the allies of House Greyjoy and the horde of the Wasteweaponers and go on to attack the Iron Throne itself.Īge of Reckoning is definitely a lot of fun. In it, players get to choose a race for their faction and go head to head with the other races in an effort to capture the Iron Throne. The WarHammer Campaign is basically the same as that of the original, but it involves several different races. Players can travel to multiple places like the Thousand Isles and the mysterious Valley of Healing, making it feel like they have a lot more freedom to do things than in the previous games.īut what new things are there in the Age of Reckoning? Age of Reckoning features two campaigns: the WarHammer Campaign and the Fall of the Ironclad. You'll find that there is a lot of content in the Age of Reckoning, a lot more than what we saw in the first game. If you've played any of the previous editions of Age of Reckoning (like the original), you'll feel right at home with this one. This time around, players from across Warhammer Online's races are fighting for control of the Chultan of the East, namely Taunka. Age of Reckoning, or the Dark Crusade as it is commonly called, takes place eight years after the events of Dawn of War: Dark Crusade.
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